enemy robot
Deep vs. Deep Bayesian: Reinforcement Learning on a Multi-Robot Competitive Experiment
Deep Reinforcement Learning (RL) experiments are commonly performed in simulated environment, due to the tremendous training sample demand from deep neural networks. However, model-based Deep Bayesian RL, such as Deep PILCO, allows a robot to learn good policies within few trials in the real world. Although Deep PILCO has been applied on many single-robot tasks, in here we propose, for the first time, an application of Deep PILCO on a multi-robot confrontation game, and compare the algorithm with a model-free Deep RL algorithm, Deep Q-Learning. Our experiments show that Deep PILCO significantly outperforms Deep Q-Learning in learning efficiency and scalability. We conclude that sample-efficient Deep Bayesian learning algorithms have great prospects on competitive games where the agent aims to win the opponents in the real world, as opposed to simulated applications.
- North America > United States > California (0.04)
- Asia > Middle East > Jordan (0.04)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.67)
Tactical Reward Shaping: Bypassing Reinforcement Learning with Strategy-Based Goals
Zhang, Yizheng, Rosendo, Andre
Deep Reinforcement Learning (DRL) has shown its promising capabilities to learn optimal policies directly from trial and error. However, learning can be hindered if the goal of the learning, defined by the reward function, is "not optimal". We demonstrate that by setting the goal/target of competition in a counter-intuitive but intelligent way, instead of heuristically trying solutions through many hours the DRL simulation can quickly converge into a winning strategy. The ICRA-DJI RoboMaster AI Challenge is a game of cooperation and competition between robots in a partially observable environment, quite similar to the Counter-Strike game. Unlike the traditional approach to games, where the reward is given at winning the match or hitting the enemy, our DRL algorithm rewards our robots when in a geometric-strategic advantage, which implicitly increases the winning chances. Furthermore, we use Deep Q Learning (DQL) to generate multi-agent paths for moving, which improves the cooperation between two robots by avoiding the collision. Finally, we implement a variant A* algorithm with the same implicit geometric goal as DQL and compare results. We conclude that a well-set goal can put in question the need for learning algorithms, with geometric-based searches outperforming DQL in many orders of magnitude.
- Asia > China > Shanghai > Shanghai (0.04)
- North America > United States (0.04)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.47)